Sunday, December 9, 2018

Unit 3 - Hobo Hope Playtest Analysis

Group 8

Hobo's Hope

Summary: Play as a group of homeless people to survive winter while living in a broken down shelter. You have to band together to collect enough resources to upgrade your shelter. The target audience is those who like co-op games over competitive ones. 


Problem #1
Playtesters forget to roll the 12-sided dice when they move to locations. The rules require players to roll a 12-sided dice before they move to the location they want to go to. 

Solution: Players need a reminder to roll the D12, something other than the rule sheet. 

Development: Our group thought up of Character Cards that have actions on the sheet. This way the players will have a direct instruction that would remind them to roll the die. 









Problem#2
Playtesters use the incorrect amount of resources to make another resource. An example is that they used 1 mystery herb to make medicine instead of 2 as required on the rule sheet and the resource card. 

Solution: Stronger examples would be needed. Also, more clarity would be important. 

Development: We'll add a stronger emphasis on the resource cards and the rule sheet. 










Set up
Problem#3
Morale didn't have much impact. It was a forgettable feature. The playtesters wished it played more of a factor in gameplay. 

Solution: Try to make the morale bar more of a feature. 

Development: We'll make the environmental conflicts are stronger and more effective. Or even add other features that increase or decrease the morale bar.  







Problem#4 
Debt having not big enough of an effect. It would make more sense if a debt factor would disadvantage the player if they go negative on the money.

Solution:  Players going negative in money will go into debt. This will let debt have a stronger effect. The negative money will be canceled once the player earns more money than the negative amount they have. 

Development: Instead of losing a turn, players will simply go into debt, forcing other players to help or that player to work out of debt. Debt goes away by earning money.