CAGD230: Game Scene
Week 1
Progress Report: Another project has been assigned and this time we are grouped up and to construct a building from a video game. Our group chose Bioshock Infinite as our inspiring game. And I have taken the challenge of modeling the Montgomery Residence.
It's truly a beast, especially with our limit in polycount, a limit of 5000 tris. Well for this project we need to work with modular modeling so, at the very least, it will be like making Lego pieces and click the pieces together into the final product.
The door piece is pretty big, but 3 meters was still a bit short for the human figure model and I didn't want to go into decimals and I shrugged and went up to 4 meters in height. Well, the Montgomery Residence is supposed to be a manor of sort right? So it would make sense if the entrance door is pretty big. At least that the reason I hold for why the pieces are kinda big. I can't help it. Next week, we'll go more into modeling and start UV-ing (hopefully).
Poly Count for Week 1:
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