Monday, December 16, 2019

Making Bioshock Infinite's Montgomery Residence Part 5

CAGD230: Game Scene

Final Model

Report: Now that the modular pieces are done. I need to build my building and mesh-combine to export it to Unity. I did a test build previously but it turns out when I added the backside, the tri-count went over.   

Example Build
Sike it's only 1/2 of it

Thus I had to adjust and remove a couple of walls, trimmings, and just decrease the size of it in general. But the final build looks similar so I think it wasn't much of a problem.


Some of the textures look very... plastic, unfortunately. Though they are supposed to be white walls/materials so I'm not sure what to do to make it less... doll-house. The lighting in Maya is a bit poor too or I'm not sure how to add properly lights and what settings they should be. Comparatively, Unity's auto-generated lighting is very nice.

Here are some renders from both Maya and Unity:

Maya Renders

Unity Renders

I'm glad to say that this project is done! 3D modeling can actually be fun when you get into the flow of it. Of course it's frustrating when you realize modeling mistakes when you're in the UV/Texturing phase and when the program crashes (and you didn't save for the past 3-4 hours). But it's nice to see how your model turns out overall.


Thursday, December 12, 2019

Making Bioshock Infinite's Montgomery Residence Part 4

CAGD230: Game Scene

Week 5

Progress Report: We're in the final stretch now and all I can say for this week is: texturing/UV-ing done! All that's left is to import into Unity as a group and set up our scenes. Hopefully, my group is at least 90% done with their own buildings so we can finish the project by this weekend. Otherwise, this finals week will be pretty hectic. 



We had a limit of two maps to work with. For that, I focused a lot of the minimalistic parts onto the first map. A lot of them are overlapping each other so they can all fit. I think this is fine since a lot of them are the upper floor pieces. The first and second floors had larger pieces which I complied snuggle-ly together. 


Overall, I think they turned out pretty decent. Onto Unity!

Wednesday, December 4, 2019

Making Bioshock Infinite's Montgomery Residence Part 3

CAGD230: Game Scene

Week 3-4

Progress Report: Modeling and testing are done! For the past two weeks, I've been remodeling windows and doors to save tris and poly. So the door problem is fixed! For clarity, in the previous week, I had an issue for the door as it took up too many tris (the 900 horror). Instead of spending productive time looking for an answer and the problem, I just figured it would be easier to remodel the door. And now it's at a blissful 268 tris. 


And here is the full example build: 


Of course, it's not "complete". The build is only the front half which is at 4634 tris. Hopefully, with the basic parts, the back half will be lower than 400 tris so I can make the tri-count. 


Here are the modular pieces which alone are at a total of 1476 tris. This excludes the balcony and roof cubic pieces as they are too large. 


With 1 or so week left, all that's left is UV, texturing, and importing the pieces to Unity. Hopefully, it doesn't take too much time or space. Wish me godspeed. 

Poly Count for Part 3 (build+modular pieces):