Wednesday, December 4, 2019

Making Bioshock Infinite's Montgomery Residence Part 3

CAGD230: Game Scene

Week 3-4

Progress Report: Modeling and testing are done! For the past two weeks, I've been remodeling windows and doors to save tris and poly. So the door problem is fixed! For clarity, in the previous week, I had an issue for the door as it took up too many tris (the 900 horror). Instead of spending productive time looking for an answer and the problem, I just figured it would be easier to remodel the door. And now it's at a blissful 268 tris. 


And here is the full example build: 


Of course, it's not "complete". The build is only the front half which is at 4634 tris. Hopefully, with the basic parts, the back half will be lower than 400 tris so I can make the tri-count. 


Here are the modular pieces which alone are at a total of 1476 tris. This excludes the balcony and roof cubic pieces as they are too large. 


With 1 or so week left, all that's left is UV, texturing, and importing the pieces to Unity. Hopefully, it doesn't take too much time or space. Wish me godspeed. 

Poly Count for Part 3 (build+modular pieces): 



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