Wednesday, October 9, 2019

Modeling Dinner Prep

CAGD230: Dinner Prep

Assignment Detail: In this assignment, we got an introduction to the tool Curve(s). With this, we could model the jar of our dinner prep scene. Luckily the scene is half laid out already as the wine bottle is already modeled for us and the lights and backdrop are already part of the scene. So what was left was to model the pasta box and the pasta sauce jar. Then we just needed to finish the items off by UV-ing and texturing. The pasta box was fairly easy to model. We did it with a plane and a template-box image on top. We could then fold the plane into a box and just detail it by beveling the box and fixing the image to look realistic. The pasta jar was a bit more difficult. We used the curve tool to model the jar. To model the jar and have the pasta texture inside, we needed to model the curve with two layers. An outer layer and an inside layer made up the jar. This allowed us to select faces inside the jar and duplicate them into a separate piece of the jar. We can then add the pasta texture on this piece so it will act as the pasta sauce inside the jar. The outer layer can act as a boundary and create depth for the jar. We used the glass preset on the entire body of the jar so it can be "transparent" enough to see the pasta textured object inside. We also had to UV the body and then select the label faces and create a label texture. The lid was easily modeled with the curve tool and then it was textured by a simple copper preset in the HyperShader. We UVed the wine glass the same way except the glass preset was set to a greenish color and was not "transparent" but opaque. After that, we just needed to add the labels on the body and the cork. 


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