Wednesday, October 9, 2019

Modeling a Table and Couch

CAGD230: TableCouch


Assignment Details: For this assignment, we need to model a coffee table and a couch from a reference. This assignment allowed us to get used to duplicating objects and grouping them. We worked more with UVs and using the sew and stitch tool. This is also the first assignment we use actual texturing with. The texturing was done with photoshop and texture images online. A decent knowledge of photoshop tools was needed for a good texture job. We needed to make sure the image is able to be duplicated seamlessly. To do that we used the stamp tool and offset filter to make sure the image is able to mirror itself and flow into each other without it looking strange or wonky. Both the table and couch were fairly easy to model, the tricky part was texturing. While it didn't matter how the UV looked in terms of face alignment (as the texture is just repeating), it was difficult to properly UV the couch. The couch is more beveled than cubic or "sharp on the edges". This made the UV hard to unfold and straighten out. Luckily it didn't matter too much due to the texture being a pattern rather than an image or text. I'm glad to say that I feel confident in the modeling aspect of this assignment. However, the texturing and UV-ing part was more troublesome. I didn't have the time to properly texture the couch and table, thus the table's wood actually looks too big to be natural and the couch is too shiny due to the lack of work on the specular attribute in the material. The scene is also a bit dark due to the lack of light sources. However, I can learn from these flaws and do better in my next modeling assignments.

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